Enigma Thief (4)

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Enigma Thief

Creature — Sphinx Rogue

Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

Power: 5
Toughness: 5

Illustrated by Victor Adame Minguez